- Freelance concept artist and illustrator
- Milwaukee, WI
Milwaukee-based concept artist/illustrator with several years freelance experience across games (traditional and digital), film and print.
Concept Artist at Safespeed LLC
2016 – Present Chicago, IL
Primary 2D artist for upcoming VR game experience- primarily working on creature, player, and environment design.
Concept Artist at Hidden Path Entertainment
August 2016 – October 2016 Bellevue, Washington
Concept Artist: Responsible for creating player pickups, props, and weapons as well as the majority of modular environment designs.
2D Artist at Playcorp
2016 – Present Melbourne, Australia
Principal 2D Artist for pending game relaunch, focus on hard surface design such as props and structures,
Concept Artist at USC Advanced Games Project
2015 – 2015 Los Angeles, CA
(Concept Artist) Created initial designs, orthographic, 3D block-in and final concepts for phygital vehicle toy product
Intern | 2D Artist at Guild Software
2014 – 2014 Milwaukee, WI
(intern) Produced character, creature and environment designs for Ravenstorm: Rift of Souls
Worked with storyboard artist to create finished matte and illustrations for animation
Intern | Concept Artist at GameMasterz
2014 – 2014 Copenhagen, Denmark
Intern | Produced character, creature and environment designs while working with storyboard artists and animators to create finished animation-ready art.
Entertainment Design at Gnomon School of Visual Effects
2014 – 2015 Los Angeles, CA
Attended Gnomon School of Visual Effects for various entertainment design classes, workshops and networking events with industry professionals.
Illustration at Milwaukee Institute of Art and Design
2011 – 2014 Milwaukee, WI
Attended the Milwaukee Institute of Art and Design from 2011-2014 as an Illustration major.
Best of Term Spring 2015: Environment Design, Gnomon School of Visual Effects
Gnomon Student Show 2015, Gnomon School of Visual Effects
Best of Term Fall 2015: Character Design, Gnomon School of VIsual Effects